using UnityEngine;
namespace Client.Base
{
    public class PatchErrorCode 
    {
        public const int PatchError_GetNetConfigFailed = 101;
        public const int PatchError_GetInitPackageFailed = 102;
        public const int PatchError_UpdatePackageVersionFailed = 103;
        public const int PatchError_UpdatePackageManifestFailed = 104;
    }
}

